> Tim writes:
> >
> From mediaeval history, I can also see a potential argument for
> separating out Group Mounted Combat from Group
<Snip>
> Maybe you'd want Group Ranged Combat as well, for e.g. archers at
> Agincourt or dwarf musket files (for situations where formation,
> mass firepower and timing are as important as skill and aim).
>
> It all adds up, doesn't it? :-(
>
Certainly does :( I was going to mount Tommy on a Moth rather than a
Hambeetle, but that might have required an additional "Arial Combat" -
(which your Vanganth and Wind children PC's might want anyway...)
And then there are the assorted Aquatic and naval techniques as well
Mind you you are getting to the point where you aren't going to have
all these skills on your sheet now ;)