Feat specialization

From: Mikko Rintasaari <mikrin_at_...>
Date: Wed, 20 Jun 2001 11:33:09 +0300 (EET DST)

Sorry, if this has already been done onto death. I'm a bit behind on the list:

On Mon, 18 Jun 2001, Thom Baguley wrote:

> > From: Julian Lord <julian.lord_at_...>
> >* Blandness & a lack of versatility in designing Super-Specialist NPCs or
> >Heroes
> >(*why* can't my Humakti specialise in Fighting the Undead to the detriment
> >of my
> >other Death magics, daddy ?)
>
> This is a poor example. As you point out this is _already_ a broad ability.
> The question of bonuses to feats is separate from the broad/narrow ability
> one. I'm sympathetic to the feat bonus idea, but it does leave the +17
> swordhelp problem (so might need clumsy further rules tweaks such as "no
> more than +5 in any feat").

I don't really see a problem there. Even in RQ a weaponthane could be an acolyte of Lightningboy and an initiate of Orlanth.

Parhaps one could limit specialization to double the level of the affinity, but a character with:

Storm	17
Lightning javelin  12w	(+15)

Seems quite ok by me, and more interesting than having all the feats within an affinity _always_ be of the same level of power.

"Hrand is a weaponthane of the Black Oak clan. He is known to favor orlanth's lightning javelins, and throws them with the fury and skill of a true thunderbrother."

        -Adept

Powered by hypermail