Re: Humakti acceptability

From: simon_hibbs2 <simon.hibbs_at_...>
Date: Thu, 13 Jun 2002 13:13:00 -0000

I don't realy know where to begin. You seem to be arguing that we should strip out all this bogus and unecessery culture crap and focus on game mechanics. Who needs to know the history of Yanafal Tarnils, one of the Seven Mothers, and thus co-creator of the most powerfull religious revolution since the God Learners. Irrelevent nitpicky detail! They're just guys in armour with 5w in Close Combat, who'd ever need to know any more? Gahhh......

> ....D&D had endless numbers of new
> monsters & magic items to spice up new publications, HW/HQ has the
> same in deities. I guess it pads out the books to make more money
to
> support the system, so in that way it's good though. Some of the
new
> deities are very nice, in fact, I like Ailrene from the Theves' Arm
> for instance. But the number of duplications and overlaps in
deities'
> fields is just padding. A couple of dozen gods (including subcults
> and all other complications) would make a perfectly playable world
> (or at least culture), and no-one would even notice.

Er, some of us would at least a little.

> And note I do not suggest the Lunars/Solars say Yanafal is 'like
> Humakt', they would say Humakt was like Yanafal (although since
> Yanafal originates from Humakt the original statement would be
> supportable). Even the ammount of detail given to a Humakti subcult
> could adequately differentiate the two.

Sure, the trivial, minor cultural differences between the knightly orders of the Carmanian nobles houses, and the Heotling sheep herders are hardly worth even mentioning. After all, a Fighetr is a Fighter. Heck, why don't we just play D&D? It's so much easier with universal character classes.

Simon Hibbs

Powered by hypermail