Re: Re: Powerful characters, rules, roles, narration

From: Graham Robinson <graham_at_...>
Date: Wed, 04 Dec 2002 19:57:40 +0000

>Graham is right
>in that gods are too big/impersonal to play

<snip>

>What are the unintended consequences of
>saving Arroin? Would the world be a better place if Humakt decided to
>give Death back to Subere? A PC's justification (and likely
>vacillation over) for why or why not the world would be better, and
>his attempts to "make it so" in all the worlds could I think be a
>satisfying high-level campaign.

Very interesting. I'm told I'm right, then contradicted with proof. This is a good example of the sort of story that could be told very well at the god level. Not the sort of story my group is currently interested in, but I would surely like to be a player in the campaign that went down this road. Proof, I think, that Y{glorantha/campaign/game/group/mileage}WV!

Good stuff!

Cheers,
Graham

-- 
Graham Robinson
graham_at_...

Albion Software Engineering Ltd.

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