Actually, that makes sense.
The player and I had a discussion as to why exactly Trickster
characters aren't particularly common among PCs and it basically
boiled down to that in most cases, opponents of tricksters generally
tried to kill them in RPGs rather than having a benevolent tolerance
of them that they had for them in myth.
Which means, that if I were playing a Heortling game I could probably
run with that, but since I am not I probably will have to discourage
her from playing one.
Jesse Dean
- In HeroQuest-RPG_at_yahoogroups.com, "illuminate33"
<inarsus-ferilt-z_at_m...> wrote:
> Some of examples without any references:
>
> Rakenveg: Trickster God of Dara Happa, Carrot and Hare.
> Daak: Stranger, Murderer, and Outlaw in Pelanda.
> Danfive Xaron: Criminal, Penitent, one of Seven Mothers.
>
> But these are all outlaws in each of Religious Structure above,
> though heortlings tend to abuse tricksters and (relatively?)
> good at to do so, they tolerate a space for them in a certain
> level.
>
> But Imperials don't tolerate such "trickster bond", as worshipper
> of thief gods or chaos gods, majority of society are eager to
> kill all of them as soon as they catch such ill-wretched existence.
>
> (Danfive Xaron is penitent, and they are no longer "outlaws" though
> formerly so.)
>
> TI
>
>
> > From my readings I haven't really noticed any deities that would be
> > appropriate for a trickster in a Lunar pantheon. I suppose its
> > possible for one to worship Rufelza or the Lunar Way but none leaps
> > out like Eurmal (?) does for the Orlanthi.
> >
> > Does anyone have any suggestions in this particular matter?
> >
> > The deity doesn't neccessarily have to be a "Lunar" deity but could
> > just as easily be from one of the Empire's member cultures.
> >
> > I am aware that I could just create a new Lunar hero-cult or deity,
> > but I would prefer to check out existing deities before following
> such
> > a route.
> >
> >
> > Jesse Dean