t.
> > Ok. So now I'm going to work on rules for keeping
> > dead PCs in the game.
>
> If you want to have living and dead characters in
> the same story, either
> you'll have the "split party syndrome" big time
> (Okay, while Oddi and the
> boys are fighting the giant broo, over in the God
> Plane Harrald is trying to
> keep from beinmg absorbed into the great, faceless,
> amorphous mass of
> ancestors...")
>
> If dead heroes are going to interact with the Mortal
> Realm, they need to
> have some connection to it - a body of one form or
> another. It might be a
> decaying corpse, or a sword, or a beam of light, but
> there has to be
> something to tie them to the world. Or if they are
> going to remain as
> discrete entities after death and not join the
> amorphous ancestors, they
> need to have a cult (hero- or sub- is fine...)
> keeping their worship alive.
> Figure about 1,000 people to remain an individual.
>
> RR
> C'est par mon ordre et pour le bien de l'Etat que le
> porteur du pr�sent a
> fait ce qu'il a fait.
> - Richelieu
>
>
>
>
>
>
>
>
> Yahoo! Groups Links
>
>
> HeroQuest-RPG-unsubscribe_at_yahoogroups.com
>
>
>
>
>
>
Powered by hypermail