Re: Taking out Hon-Eel (and gods' identities)

From: Tony Davis <gallows_brother_at_...>
Date: Wed, 22 Jun 2005 14:33:51 -0700 (PDT)


Heh.

I think that to show how you make progress for future generations, you should play this game out generationally. Do a session in the past, showing how heros used to do it, then one now, and then another one showing the results and having the next generation take up the task.

t.

> Oooh... Fun. :)
>
> It seems then, going by your earlier list of
> options, that you shouldn't
> underestimate Field Work. She Who Waits is
> sufficiently mysterious, that
> convincing Tarshites that she isn't *really* Ernalda
> seems possible.
>
> I also seem to recall someone else in another
> discussion sometime saying
> that this is an incomplete merger. She Who Waits
> isn't really Ernalda,
> and so you would have less work to do. I'm also
> fairly convinced it is a
> local phenomenon (I don't think Lunars in the
> Heartlands think She Who
> Waits is really Ernalda) so all these things
> contribute to a better
> chance of success than you might have in other
> cases.
>
> But it sounds like one hell of a fun campaign.
> LC
>
> On Wed, 2005-22-06 at 18:18 +0000, parental_unit_2
> wrote:
> > Jeff Richard, our narrator, suggested that I let
> folks here in on what
> > out player characters are trying to do with regard
> to merging and
> > unmerging gods.
> >
> > Specifically, the are in the Sartar campaign
> (currently 1615). The
> > player characters are Sartarites who are trying to
> get revenge on the
> > ruling dynasty of Tarsh, the neighboring kingdom
> that is a province of
> > the Lunar Empire.
> >
> > One thing the characters have learned is that
> Hon-Eel, the Lunar hero
> > who founded the dynasty, was somehow able to
> effect a partial merger
> > between the Lunar goddess She Who Waits and
> Ernalda. Her work enabled
> > her to appear in an Ernalda ritual at the main
> temple in Tarsh.
> >
> > We are contemplating trying to undo Hon-Eel's
> work: Separate Ernalda
> > from She Who Waits, hoping to weaken the Tarsh
> dynasty's control. From
> > the discussion here, this seems to be a
> saga-length endeavor that our
> > characters might never see the end of, but it
> would be nice to make
> > some progress for future generations.
> >
> > I appreciate any comments or suggestions.
> >
> > Rob
> >
> >
> >
> >
> >
> >
> > Yahoo! Groups Links
> >
> >
> >
> >
> >
>
>
>
>
> Yahoo! Groups Links
>
>
> HeroQuest-RPG-unsubscribe_at_yahoogroups.com
>
>
>
>
>
                



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