HQ still doesn't make much sense was RE: Eurmali

From: Tony Davis <gallows_brother_at_...>
Date: Sun, 24 Jul 2005 22:34:57 -0700 (PDT)

>
> Once they're got the hang of it, yes. I think a lot
> of players new
> to the system are looking for ways of winning. A
> narrator worrying
> about "balance" indicates that to my mind. Eurmali
> are the most
> blatent of the unbalanced characters but I suspect
> the same is
> true of some of the Lunar magicians.

Maybe I just haven't bought into the dominant HQ paradigm of 'it's all good' yet. I'm still trying to figure out how characters improve in any real way. Or how they grow in the story over time. So far, I haven't quite been convinced that the HQ game system helps in the storytelling at all. It's like you have this system, floating out in the ether, and then you have the story... and there's no connection at all. I find it frustrating.

>
> --
> Donald Oddy
> http://www.grove.demon.co.uk/

tony                 



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