Possibly this is better over on the HQ-rules list (or even the Forge forum for HQ, since you seem to be broaching a 'theory of play' sort of issue) but lets keep it here for now, since this is where its been raised.
Can you expand a bit on your comments please? There are a number of obvious answers to the specific points you raised (such as PCs improve and grow by spending hero-points) but those are *so* obvious that I suspect I'm missing a deeper concern. WRT connecting system to story, well the principal transmission system as I see it is in appropriate choice and use of abilities - especially relationships and flaws (where I define a flaw as an ability that gets a PC into trouble) - but again, I suspect this is a too-obvious answer and I am missing a deeper point.
Regards
Luke
This e-mail and any attachment is for authorised use by the intended recipient(s) only. It may contain proprietary material, confidential information and/or be subject to legal privilege. It should not be copied, disclosed to, retained or used by, any other party. If you are not an intended recipient then please promptly delete this e-mail and any attachment and all copies and inform the sender. Thank you.
Powered by hypermail