Re: Eurmali Plausible?

From: Ian Cooper <ian_hammond_cooper_at_...>
Date: Wed, 27 Jul 2005 09:55:59 +0100 (BST)


>Maybe the Cinsina do as well - better to ask Ian
Cooper >that.

In Red Cow the Cinsina have no tricksters at this time. They have driven them off or hung them as far too dangerous. Anyone who has played KoDP knows that the Trickser is great for increasing clan magic, but in the end you will probably have to get rid of him. If one of the clans was to bond a trickster then IMO it would be an indication that they were making heroquest preparations. I do believe there are tricksters living in the wilds though, mad old hermits who no one likes with strange magic (remember bonded tricksters and unbonded trickters have different magic). If you plan on bonding a trickster I suspect that bonding one of these wild tricksters is the first step.

Must finish up Red Cow and talk to II about it and FPP. There is about 120 pages of Orlanthi goodness there now and I should really get it out to people sooner rather than later.  

Ian Cooper
0208-672-0717(H)07970-411892 (M)

"Give the kids tools, so they can go build their own houses; not the blueprint of what the houses should be." Tori Amos                 



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