Hi!
It is interesting that there is such a lack of material on Beast
Valley. I do have one sort of philosophic question about your
write-up: why do the beastmen have animal (beast) spirits but not
human (man) spirits?
On a more rules-oriented level, wouldn't "return to life through
hecatomb" be a secret of one of the practices (Ironhoof's?), while the
great secret of the tradition would be "become one with Arachne
Solara" or something like that?
Thanks,
David.
- In HeroQuest-RPG_at_yahoogroups.com, "sarahnewton111"
<sarah.newton_at_...> wrote:
>
> Hi all,
>
> > --- donald_at_ wrote:
> > > About the only thing I can remember is that there is
> > > some link to
> > > the Hideous Zoo. Probably some of the beastmen are
> > > descendants
> > > of the experiments who escaped from there.
> >
> > That's a thought - Sarah, have you read what KoS has
> > to say about how the place was founded? IIRC, it's got
> > several versions that contradict each other to some
> > extent - sorry, I don't have time to go and check the
> > details ATM, and I'm pretty sure there's too much
> > there to just quote the raw text at you.
>
> That's right - KoS has a fair bit of background; also there's some
> stuff by Trotsky in MOLAD and Peter in Tradetalk #7, plus Sandy's
> description of an Arachne Solara rite at the Wild Temple and a couple
> of brief references in Anaxial's Roster - beyond that there actually
> seems to be very little Beast Valley source material out there, which
> surprised me a bit. I've rifled through what existing material on
> the Grazers there is, reasoning that there are pretty close ties
> between the centaurs and the Grazers and that they seem to share
> certain spirits, and possibly also magic, at least, but at that point
> I seem to emerge into pretty uncharted territory!
>
> I'm glad Mike liked the contradictory virtues for the Tradition - I
> followed Peter's view In TT7 that the Wild Temple was, well,
> pretty "wild". I don't think I've reflected that in the rather neat
> way their Practises are structured yet, however - it all feels a bit
> too neat.
>
> This all started when I tried to create a party of beastmen for an
> encounter on the way to the Building Wall Battle in 1605, and I
> realised I didn't know actually what magic those guys used!
>
> Sarah
>