Mike Holmes wrote:
> The point being that I personally find traditional scene-based
scenario design to be very problematic. It's giving you a structure
that you will almost automatically have to discard, potentially right
off in play in the first scene. So I feel that it behooves us to have
scenarios written up more like Prof. Edwards' offering in
question, "Last Days at Skullpoint." Or, as another good HQ example
that anyone can take a gander at, the Well of Souls scenario by Peter
Nordstrand and Chris Chinn:
http://www.geocities.com/doctorpeace/well.html
I hate those scenarios as they focus on what the NCPs do and take the
focus away from the PCs. The PCs are reduced to small cogs and
continue to get less and less important.
To me the PCs should be the centre of the game play, not side notes to
what is happening with the NPCs.
Sinister