Re: Re: Dungeon Bashing with HQ2?

From: L C <lightcastle_at_...>
Date: Wed, 30 Dec 2009 12:00:41 -0500


Resolution points aren't actually that tricky, and if you really want a death spiral, it is easy enough to do between climactic scene rules, unrelated actions and the like. You can get pretty far with a "series of simple contest" approach though.

LC

Hal Bowman wrote:
>
>
> I was thinking over dungeon bashing with HQ2 and think I like it. Even
> with more mechanically based systems, I tend to play fast and loose
> with unimportant scenes and with stuff the characters obviously should
> know how to do, etc. When the action gets hot, however, I do tend to
> shift to round by round action, like an extended contest.
>
> I think I'd prefer, in general, extended contests that inflict
> penalties as we go. So, getting punched early makes it more difficult
> later. I think that is the "series of simple contests" option.
> Resolution points seems tricky to me, but I haven't tried playing with
> them yet.
>

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