Re: heroquest with lunar gods

From: Trezaae <lokamayadon_at_...>
Date: Thu, 20 May 2010 14:23:53 -0000


What Santo described is exactly what my player wants to do, thanks you to explain it in a better english :)

>
> Namaste Greg:
>
> I know the results of the HeroQuest would not change the nature of either
> > > Humakt or Yanafil Tarnils, but could such a thing impact the magic of the
> > > two mortal Heroes?
> > >
> > Yes. Bu whereas the Yanafil Tarnils will benefit from the encounter, by
> > "killing death," the Humakti can't take any power from him, because the
> > only "new thing" he has is Lunar.
> >
>
> *Interesting*. So by altering a Lunar HeroQuest, the benefits accrued would
> be Lunar? Wouldn't the Humakti's connections to the Sword God benefit from
> reasserting the position of the Old Gods versus the New Immortals?
>

It is very interesting indeed ! But why this is not in he rules ? I don't have your knowledge of glorantha and I simply apply the rules for HQ

> > Of course doing this would be dangerous for the Humakti, as by winning
> > > instead of losing in this Lunar HeroQuest, he would "venture off the hero
> > > path" and that could find him jettisoned into unusual parts of the
> > > HeroPlanes. This theoretically could attract the attention of Lunar
> > > powers/authorities, who are in the 3rd Age of Glorantha the penultimate
> > > HeroQuesters.. until the the Rise of Argrath.
> > >
> > I think that an excellent would be for the Humakti to kill the YT
> > candidate, feed parts of him to the wasps, and go off and die fighting
> > against whatever comes after Yanafil Tarnils
> > (because something will fill the vacuum left by his absence.)
> >

It's the "mechanics" I don't understand and miss me...

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