Uz: The Trolls of Glorantha review [LONG]

From: ian_hammond_cooper <ian_hammond_cooper_at_...>
Date: Tue, 05 Feb 2002 13:19:17 -0000


I am posting this review of Uz here first, but I intend to post it on rpg.net after comment. Comments would be welcome, either here or direct to me. Please note that I have tried to write this review so that it would be of interest to non-fans too.

On a side note. If anyone wants to do a review of Barbarian Adventures for rpg.net, please do. Because of my involvment with the product any review I might do will have to flag that association
(rpg.net does provide facilites for this) and an independent review
would be better (and might tell me something too).


Uz: The Trolls of Glorantha is a Hero Wars supplement, produced under license from Issaries by Unspoken Word. Written by James Frusetta, who is working on more troll volumes for Issaries. This supplement details the uz, Glorantha's trolls, for use both as player characters and by GMs.

The Uz are Glorantha's darkness dwelling humanoids, who live underground or at the fringes of human lands emerging only at night. Dwellers in the darkness their eyesight is poor and far-sighted, their primary sense bat-like sonar. They are the great eaters, their immense hunger matched only by their ability to consume almost anything, including stone, which passes through their famous rock stomach (and leads to trolls having some of the most lethal alcoholic beverages known to man). They come in many shapes and sizes from the stunted trollkin (or enlo) through the Dark Trolls to the might Great and Mistress Race Trolls.

A Bit of History
Back in 1982, in the RuneQuest days of Glorantha, Chaosium released Trollpak. Trolls, everyone's favorite villains, were revealed to be `people' with a history, culture, gods and biology all their own. The trolls or Uz as they call themselves became one of the first detailed non-human races to appear in a RPG, not just cardboard villains. The Uz were not just monsters to kill, but an alien race to encounter, with their own strange customs. RuneQuest had always given its `monsters' the same attributes and skills as player-characters, and one attraction of the game, was the chance to play another species. With Trollpak, not only was it possible to play trolls convincingly, but to run entire troll centered campaign. A recent poster to one of the discussion lists complained that Hero Wars had yet to provide the information for playing trolls stating that, for his group, the chance to play trolls was the major attraction of Glorantha. I hope that his group will be satisfied when they get their hands on this supplement.

What you get
Uz is a 64-page full size supplement with a color cover. After four pages of admin and a table of contents, there are 60 pages of game text. There is no index. I do not mind as the product is easy to navigate and I would rather have game text over an index when space is short, but others may feel differently.

Uz Is What Uz Is
This chapter opens with A Tale of Uz, the history of the trolls. Once dwellers in the Underworld, the death of the sun in Glorantha's mythic past forced them to the surface. Uz history is a tragic story of decline. The original mistress race trolls were stronger and more magical than humans were, but exile to the surface damaged their reproduction and most of the uz born were dark trolls. Dark Trolls were still stronger than humans and ruled much of the surface world, but after the Uz opposed the First Council's project to birth the god Gbaji, he cursed them. The curse interfered with their reproduction again and now most births are the stunted trollkin, far weaker than humans are. As a result, the expanding humans have pushed the Uz back, into marginal lands and places of shadow. The chapter continues with What My Mother Told Me an in-character description of troll values, which reflects brutish Uz humor and All Kyger Litor's Children a description of the different troll races and a map of their locations in Glorantha.

Comment: This chapter forms a good introduction to Uz history. Nine pages long this is not 60 page Uz lore of Trollpak yore, which may be a good thing as it covers the main highlights yet remains accessible to the Gloranthan beginner. Those who have the older material get a greater concentration on new material with this approach.

Playing Uz
This is at the heart of playing a troll. It details how troll culture works from their clan based culture through gender (Uz are matriarchal), language, clothing, and law to their biological differences (sonar-like Darksense and indestructible digestive systems) and how they affect how Uz behave. Calling to the Underworld details their beliefs and explains how Uz fit into Glorantha's four-way magic system (they are both animists and theists). The section concludes with Out of the Darkness the keywords for Uz character creation.

Comment: A good broad introduction to Uz life. There is enough here to run an uz clan centered campaign, including social structure, daily life, and laws. The role-playing notes on troll senses and hunger gave a good in to portraying them uniquely. The keywords are comprehensive (13 Dark Troll, 2 Great Troll and 3 Trollkin basic occupations; 4 Advanced occupations). A personal favorite is the Trollkin insect pilots who form an elite amongst the trollkin and ride giant flying insects. The keywords show the strengths of the Hero wars system, with many Uz attributes such as Eat Anything, Hungry, and Fear Daylight adding to playing Uz characters.

Powers of the Underworld: uz cults and magics The largest chapter, Powers of The Underworld provides short form cult descriptions and keywords for the major troll religions. The religions covered are different in emphasis to those seen in RQ incarnations. While the theist cults of Argan Argar, Xiola Umbar and Zorak Zoran are here and joined by Karrg, and Vaneekara many troll deities are Animist traditions. Thus, we have the Korasting Tradition – Ancestor Worship (Practices: Korasting, Jakaboom, Jeset, Hombobobom, Boztakang) and The Kropa Tradition – Darkness Animals
(Practices: Kropa, Orani Mor (Aranea), Gorakiki, Krolar, Swems) and
Gadblad (smiths) and Subere (darkness). Kyger Litor, the troll ancestress, is a great god and not worshipped directly at anything beyond a communal level by most people but through one of her traditions or children.

Comment: There is comprehensive information here for adding magic keywords to troll characters. Necessity of space make these short write ups and it will be interesting to see some in a longer form in the future with a full panolopy of sub cults and heroes. The use of animism fits far better than the old all-theist cults of RQ. The images of dancing troll shamans speaking to their ancestors or insect sprits appeals to me and feels darker, more primitive, and more trollish. There are many new ideas here among the traditions that give the trolls more depth. Reading this chapter episode ideas popped into my head, especially involving evil Gadblad smiths. The Animism keywords do use revised Animism descriptions to future proof the material against HW 2nd edition. These rules are available to initiates of the Glorantha Trading Association, but for those without them treat practices as sub-cults within a tradition.

Narrating Uz
Playing Uz gives role-playing notes for Uz as characters; Narrating Uz gives advice for Uz as adversaries. There is a two page article on troll tactics, a map of Dagori Inkarth (two-page grayscale) and a brief gazetteer, some troll NPC's, an Uz vignette and rules for Trollball.

Comment: The map is a redrawing of the one in Trollpak, always one of the finest RQ era maps. The color version on the rear cover is small, but looks so good that the grayscale version in the interior seems to suffer by comparison, and loses some detail. Perhaps we will see a release of the color one separately. This section, while useful, suffers most from the inevitable space restrictions. There is no room for a troll episode or clan description. All of these have been hinted at as future products from UW though. However, I might well have traded the NPC descriptions, running the ridges vignette and advice on troll tactics for a short episode that could serve to introduce Uz into an existing campaign or showcased one of the NPCs.

Overall: Uz is a great product that will serve both as a good introduction to Glorantha's trolls for new players and provide a valuable HW look at the Uz for veterans.

Ian Cooper

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