> > At long last, managed the long/hard/no cheat game :)
>
>Good play testing, nice to know it's possible! I wonder if A-Sharp
>actually had anyone try doing that sort of extensive test.
Heck no. I can't recall if we had time to complete a long/hard game before initial ship (I seem to recall that I was proving to QA that it could be done, but then lost interest once the game shipped).
But I'm a big believer in saving, and wonder why some games make it so hard.
-- David Dunham A Sharp, LLC Voice/Fax: 206 783 7404 http://a-sharp.com Efficiency is intelligent laziness.
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