Re: Re: Similar games?

From: Meredith Dixon <dixonm_at_...>
Date: Wed, 17 Jun 2009 13:33:09 -0400

On Thu, 2009-06-18 at 01:48 +1000, Robert McArthur wrote:
> > Yes, and community isn't something where you say "hey, we had a
> competition and it didn't work" and leave it there. It's something that
> takes continuous energy and time.

Now, here I think you're being unfair to David. Maybe I'm misinterpreting what you're saying, but it sounds to me as though you're saying that he (or at least A-Sharp) should be actively moderating this list -- tossing out discussion questions, and so forth.

Just because he created the game, I don't see that he has any obligation to keep its fandom going.

And just because this list is quiet for months at a time, I don't feel that it's "not much of a community to speak of any more." Every time someone does ask a question or make a comment, we seem to get into a good discussion. Is a community less of a community because its members aren't chatting away all the time?

I don't know about the rest of you, but I'm still *playing* KoDP. I play it a lot. And that's the important thing. Talking to other people about KoDP, while fun, is secondary. So, at least for me, would be looking at KoDP's code. In fact, I'd probably choose not to look at its code, except perhaps to see if there are any scenes I've never experienced. I like playing the game.
Not editing the game, not porting the game, not remaking the game. Just playing it.

-- 
Meredith Dixon <dixonm_at_...>
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