>> A game should have some sort of stats.
>
>That will mean expanding each NPC from a paragraph or two to at least a
>page, probably more. We could do the HW ones easily enough, a lot already
>exist. Doing them for HQ1 would be a step beyond that. RQ2 or RQ3? I'm
>not sure those systems work at these high levels. Other systems? Where
>do we stop?
>
>Systemless is a possible aim for us: try to get numbers generated, and
>I think we'd get bogged down and never produce anything. This group has
>done quite enough of that already. That being said, if you want to
>produce stats, don't let me stop you...
I'm a bit dubious about no stats at all, anyone not using HQ2 is going to have to add them to make use of it. I'd suggest a simple scale to show comparative skills for NPC's abilities - e.g.:
Level of Ability HW/HQ1 RQII
Keyword 15-5W 30-50% Notable 6W-15W 50-90% Champion 16W-15W2 90-120% Heroic 16W2-15W3 120-200% Superheroic 16W3+ 200%+
Add systems as required and maybe one or two more levels. Then anyone writing up an NPC can use those terms to describe their abilities and the GM can convert as required.
Taking Kallyr from OiD as an example we get:
Keyword - Heortling Warrior
Champion Abilities - Close Combat, Guerilla Warfare
Heroic Abilities - Brilliant Inspiration
Champion Magic - Initiate of Rigsdal
Heroic Magic - Initiate of Vinga Dar
Champion Relationships - Loyal to Followers, Loyal to Kingdom of Sartar,
The Rebellion
Heroic Relationships - Queen of the Kheldon Tribe
We don't get bogged down because whoever writes up a particular NPC decides. Nor does it take up much space, especially as a write up is going to say all this somehow.
The numbers I'm suggesting are based on my knowledge of the systems and I'm quite happy to defer to those with more experience. I haven't suggested numbers for other systems because I don't know them at all.
-- Donald Oddy http://www.grove.demon.co.uk/
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