>I disagree. Glorantha has extended beyond the limit of a game to
>become what it initially was: a collection of stories which make up a
>world; at least this is what I read about Greg telling the "birth" of
>Glorantha.
>That it has become a gaming ground with Runequest and Heroquest is
>almost secondary. Glorantha is full of mature and phylosophical
>concepts and gaming there is like doing an experience in physics. But
>all the theory can't always be applied in the practice.
>
>For me to know the secret is not just another piece of information
>but enable to understand why and how things are in this fantasy
>world.
I think it depends how you view the "GL secret". If you want a fully fledged story/puzzle that you can throw at players it fall flat. If you are looking for something to spark story ideas it's got enormous potential. What if the identification of Erissa with Chalana Arroy is a result of GL fiddling and it falls apart in front of the PCs? Or perhaps the PCs find an account of a HQ to merge Gorgorma with Maran Gor?
Same with the Big Rubble. It's an outline sketch, you fill in the details and colour yourself.
-- Donald Oddy http://www.grove.demon.co.uk/
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