I don't know if HQ2 does the "you can only augment" rule or it has moved it to credibility test of "you can't do anything extraordinary and they must be mitigated through a mundane ability".
> --Todd
>
> On Thu, Dec 17, 2009 at 2:30 PM, L C <lightcastle_at_3gw_UUX1yhhTmj0xLQko7qfSo9fBn7uiTnujUMoUvsRnlc1QbJpa0SUnicoaCugv42srfWhIWTiARTnj6Q.yahoo.invalid
> <mailto:lightcastle%40gmail.com>> wrote:
>
> >
> >
> > Common Magic is a term that has been used fairly loosely since I
> > encountered it in the first HQ game.
> >
> > It has been used to refer to magic not gathered from a specialty cult.
> >
> > It has been used to refer to magic "everyone can do", which is sort of
> > the same thing as above, with more of a hint of it being commonly
> > encountered.
> >
> > It has been used to mean magic not gotten through a link to the
> > otherworld, or given by an otherworld entity native to the mundane
> > world. (The most structured definition)
> >
> > There were some game-mechanical uses, involving active vs augment-only
> > magic.
> >
> > It appears (I may be wrong) that the HQ2 and the Sartar book has common
> > magic be the "lowest level" of magic available to a lay person. Thus it
> > is charms other people give you, spells, and the use of the affinity
> > runes you are initiated to. Charms are made by higher level spirit
> > practitioners contacting the other world and the runes contact is (from
> > my understanding) a contact with the otherworld you made in your
> > everyday worship/initiation into adulthood.
> >
> > So it seems "Common Magic" has come to mean "basic lay member" magic, or
> > possibly "you don't need to be in a specific cult" magic, but is no
> > longer about magic not from the Otherworld. Either that's no longer a
> > relevant distinction, or it's going to get some other name at some
> point.
> >
> > Does this make sense? Magic is magic, and "common" really just means
> > "not too hard to get because everyone whose a member of the community
> > has access to it"? I'm fine with that, although I do think there's
> > something interesting about "magic you get without ever having to touch
> > the otherworlds" which might be nice to have another name for.
> >
> > LC
> >
> > _
> >
>
> [
>
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