Re: Runes for non-theists [was: 'Three Runes']

From: Trotsky <TTrotsky_at_YemY5VvTl3bIzXjEWDv9d3wfiTbBU90HpnG0-K2C__Le7qOKjRmxQH1AtleKWYrAheq>
Date: Mon, 21 Dec 2009 18:56:52 +0000


L C wrote:
>
> John Machin wrote:
> >
> >
> > [Subject-line change to reflect slightly different topic]
> >
> > > I think this gets to the "does everyone have runes" or not thing.
> >
> > Everyone has Runes in our game (Orlanthi theists, Esvulari wizards, and
> > assorted Lunar types). Theists (or Luan fake-theists) get more use
> out of
> > them, but I also use them to govern the dream spirits (fake-animism)
> that
> > Merasedenya grants.
> >
>
> *nod*
>
> > I was actually really tempted to make Grimoires sit under Runes, and
> > go back
> > to "three tiers" of magic (Rune > Grimoire > Spell) - but I shied away
> > from
> > this as too complicated and as removing one of wizardry's big
> advantages.
> >
>
> Wait. I'm confused. My reading of the short Sorcery blurb in the HQ2
> book has exactly that. Rune > Grimoire > Spell
>
> A grimoire is linked to a rune, spells are linked to a grimoire.
>

Yes, every grimoire has an associated rune.

>
> > I'd be prepared to
> > do the same for Wizardry common magic - but I am unsure how it works
> > now...
> > one of the big sources of magic for common folks in wizardrous
> > societies are
> > the blessings of their priests.
> >
>
> I've never considered that common magic. That's ritual magic blessings.
>

That's how I'd look at it, too.

-- 
Trotsky
Gamer and Skeptic

------------------------------------------------------
Trotsky's RPG website: http://www.ttrotsky.pwp.blueyonder.co.uk/
Not a Dead Communist: http://jrevell.blogspot.com/




           

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