Re: Three Runes

From: Todd Gardiner <todd.gardiner_at_o4zn2DrZgTYVysW1wj_gJ78VyWZu4ChnL3hCHKrm5kQjNPI5V4gnFtdcQYwShk>
Date: Mon, 21 Dec 2009 13:54:59 -0800


The intention is unclear to anyone not involved in writing the rules for HQ2 Glorantha. Nothing has been printed yet on what, if any, importance or use personal Runes play in other cultures. That includes Sartar: Kingdom of Heroes (which you have not read).

--Todd

On Mon, Dec 21, 2009 at 1:50 PM, L C <lightcastle_at_6lZH1gz2eqad5UBLGUZwrLgoo9GNRnvTnciMNX30Eu91aud3jzCrPvnBAouvugcxwqALq9RBrE6JnLw.yahoo.invalid> wrote:

>
>
> Agreed, but the question remains open.
> Do only Theists have identified runes as part of their character?
> Does everyone have them, but only Theists have "ratings" for them, thus
> allowing them to tap them for their magic but also constricting their
> behaviour and other magic?
> Does everyone have them and everyone have ratings in them, but only
> Theists can progress to direct magic with them while they may influence
> other people's magic indirectly?
>
> The intention is not clear to me.
>
> LC
>
>
> Trotsky wrote:
> >
> > It seems reasonable to me that a naturally caring and empathic wizard
> > would have a better-than-average potential for healing magic. Even if,
> > for whatever reason, they don't interpret that in-world as 'he has the
> > Harmony rune', it's still a pretty useful shorthand for us gamers to say
> > that, IMO.
> >
> > --
> >
>
>
>

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