Again, to reiterate, and to repeat myself: My definition of Common Magic are this minor magical tools that "everyone" gets that do not derive from my characters magical path. Sartar: Kingdom of Heroes successfully avoided using the word, since it was decided that the word was not useful. And HQ2 uses the word in a different way than my definition.
Unless you redefine the word from the HQ2 meaning, I also feel that the word is not useful in the Sartar setting, since the phrase Rune Affinity is a much better description of that magic. (And those other magics you have do not have a general name for the collection of abilities.)
On Mon, Dec 21, 2009 at 2:14 PM, <metcalph_at_tbR6q3RbZR-fihtCuHPv1HeX9XpDWzc67AbW0_9XnfKjs8ZA5vokXOU0tF2mT5YNvhGCbjp60eG0wvHT5oyzFuladg.yahoo.invalid> wrote:
> Except that the spells the Orlanthi gets are the same spells the Malkioni
> laity gets and the same charms the Praxian animist gets. Malkioni will
> have charms (although they won't call them that) while Praxians will have
> spells. So the spells and charms the Orlanthi get are not Common Magic
> either.
>
> How the Malkioni and the Praxians deal with theistic magic at a lay level
> which they should do (because the world is made of everything) is an
> interesting question but one that cannot be answered by reading Sartar:
> Kingdom of Heroes IMO.
>
> --Peter Metcalfe
>
> On Tue 22/12/09 10:49 AM , Todd Gardiner todd.gardiner_at_aQoQ-5BwH8UfxOsWcCbixnHGrjIZht0J-QBCB96w8ssKQPfJ7-Vyr94OwLfUHur3i39gRxK3A1ptsi0GI3HLxA.yahoo.invalid<todd.gardiner%40gmail.com>sent:
>
> Yes, that's what I'm saying. The Common Magic is obtained without being an
> Orlanthi lay member.
>
> To me Rune Magic is NOT common magic.
>
> [Non-text portions of this message have been removed]
>
>
>
[Non-text portions of this message have been removed]
Powered by hypermail