> The Sartar book, as Peter and others have explained, is about Sartar and
> the Orlanthi. Page 5 of the Sartar book makes it clear that it is not
> intended to be used as a roadmap for a Universal Theory of Gloranthan magic
> - it is designed for you to be able to have fun games set in the Kingdom of
> Sartar that have the feel of Greg's stories.
>
Hi Jeff,
I am sure it'll help my Sartari PCs when I get a hold of it, but I am not really talking about theists in general or Sartari in particular in my comments in this thread: I think we probably know all about them now if we have read S:KoH!
What I am curious about is how things go with the Lunars, the wizards and, to a lesser extent for me personally, the spirit-talkers. I like the Runes and I want them to be incorporated into the magic of these other people, but I am not sure how that would work.
Regards,
-- John Machin "Nothing is more beautiful than to know the All." - Athanasius Kircher, 'The Great Art of Knowledge'. [Non-text portions of this message have been removed]
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