Re: City Orlanthi

From: Todd Gardiner <todd.gardiner_at_CsMAG0OR7WCKps9uasas9zOqI_LGqx0EdN1YPepVbH9qZ8Gle9lnLPqdQ4K5Dv>
Date: Mon, 5 Jan 2009 11:36:59 -0800


On Mon, Jan 5, 2009 at 11:26 AM, Jeff Richard <richaje_at_VnIlNjkOBsK-IxctTiFHahuGIME_OAvr8wqf98YUGtb_CPCL1pEsR55ion3Pxo7nHurjJDlHgQ.yahoo.invalid> wrote:
>
> An outsider needs to be placed under the protection of some
> enfranchised community to have any legal protection. For example,
> merchants register with the Issaries Temple. If you just walz into the
> city and have no patron, you don't have protection.
>
> Jeff

Ah! That makes a lot of sense. And covers the risk of the city for misbehavior on the part of "outsiders". Now there is a protection for the community too, since the patron has both social investment in the institutions and the means to pay any compensation needed.

How does this work for the Foreigner's Quarter in Boldhome? Who is/are the patron(s) for the inhabitants? Or are some percentage of them there with no protections, thus they band together for defense?

Also, inside the sacred precincts of an Issaries Market, isn't the trade conducted (even by outsiders) under divine protection, which is enforced by the Issaries priesthood? Or is this an RQ2 artifact now?            

Powered by hypermail