Re: City Orlanthi

From: Jeff Richard <richaje_at_EPELHrRPFcdNzs78bQdRbwYyFokocJMCCu15AAZId5Sy08GY91eR77WNnEuro6HfvRoS>
Date: Mon, 05 Jan 2009 19:46:04 -0000


> > An outsider needs to be placed under the protection of some
> > enfranchised community to have any legal protection. For example,
> > merchants register with the Issaries Temple. If you just walz into the
> > city and have no patron, you don't have protection.
> >
> > Jeff
>
> Ah! That makes a lot of sense. And covers the risk of the city for
> misbehavior on the part of "outsiders". Now there is a protection for
> the community too, since the patron has both social investment in the
> institutions and the means to pay any compensation needed.

Exactly. Probably the most common "patron" is the city ring itself - you petition it for permission to reside in the city under certain conditions. And Lunar citizens don't care about these barbarian customs - they are protected by Lunar law (ie screw with them and Lunar soldiers might just crucify you, regardless of what the city ring says about the merits of your case).

> How does this work for the Foreigner's Quarter in Boldhome? Who is/are
> the patron(s) for the inhabitants? Or are some percentage of them
> there with no protections, thus they band together for defense?

Probably as many variations as you can imagine. Keep in mind that every Sartarite tribe has land inside Boldhome - any free Sartarite is under the protection of his tribe and therefore under the protection of the city. Foreign merchants are under the protection of the Issaries temples. Important non-Lunar foreigners are under the protection of Prince Temertain or other important people. And so on.

> Also, inside the sacred precincts of an Issaries Market, isn't the
> trade conducted (even by outsiders) under divine protection, which is
> enforced by the Issaries priesthood? Or is this an RQ2 artifact now?

You can't just set up shop inside an Issaries Market without the approval of the priests!

Jeff            

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