Re: Plague of Healing scenario

From: Keith Nellist <keithnellist_at_gr2cPhSA6vAS954ogOlyfi6RE0eJ2f-6lY01wwFM2X1QBmR_hUTCSY8i-CwnUSx>
Date: Tue, 13 Jan 2009 22:36:22 -0000


This one could play out in a number of different ways. One of its many good points as a plot in a game would be that once the players realise that something is going on they will almost certainly come up with lots and lots of different potential outcomes. Here are a few:
  1. super-healing: as Peter suggested, similar to cancer with extra growths turning up. In RQ terms, perhaps your Heal spells are multiplied by 1D6, and the extra hit points become extra lumps of flesh. The downside might be, it doesn't kill you, it just makes you into more and more of a lump of disorganised flesh - like a Pochargo monster.
  2. Lack of disease (temporary effect): This is how I would have interpreted it. No disease, no sniffles, no headaches. All of this suffering builds up somewhere and when the dam breaks everyone suffers from everything all at once. Timescales of a season or two would be enough, IMO as a Consultant to Malia Shamans, to do serious damage and death when it happens.
  3. Lack of disease (long term): So after a few seasons or years, sacrifice to Chalana Arroy might decline (or increase, if by some sort of propaganda, the benefits can be linked to the goddess so everyone is thankful - unlikely). Pilgrims would come from far away to try to find the source of health (assuming a local affect), or just live in the healthy place. Old people just keep on going. Whether the effects of old age are counted as disease or not would need to be decided. I'd say that it wasn't, but was instead the gradual build up of damage.
  4. The old and weak don't die. But they stay old and weak. Perhaps they get older and weaker but still don't die. Maybe starvation doesn't even kill them, just makes them weaker, fading away.
  5. Suffering goes away. As Gian suggested, this might lead to a self centred society. Perhaps the suffering is actually being channelled to someone else and they're pissed off about it. Perhaps the players are the ones that the suffering is being sent to. Scapegoats for suffering.

Got to go, lots more I'm sure
Keith            

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