Similar to my thinking here. Anyway, you should handle it as you like.
You can give it as Kit bonus, make it all situational (You get that kit
bonus when facing someone who doesn't have it or is otherwise outclassed
by your weaponry/armor), make it an augment with "Noble" or "Wealthy",
or make it named equipment and augment with it as an ability. You can
even use the last one AND the situational bonus if you really want it to
be overwhelming. Whatever makes sense for your story, I would say.
LC
David Dunham wrote:
> Well this is entirely compatible with what I originally wrote. Most
>Gloranthans will not have spent part of their character creation on
>equipment. A few will. Even fewer will put hero points into
>increasing it.
>
>