RE: Re: resurrection

From: Matthew Cole <matthew.cole_at_zTN37y9dy7P-Hqi5bw7SVVVxbL_rUTbuZqlt9AsBGUymE36MiOCPIYE1QAx-aRR>
Date: Sat, 18 Apr 2009 23:27:55 +0100


I suppose this depends upon the kind of story/genre we are talking about. If you are in a gritty procedural game where degradation of the corpse has a function in the story then it would add a dimension to the quest story.

However if it's an epic fantasy then it might be all about the story of what happened on the quest with no implied threat to the body. Of course the evil antagonist could have the body removed in the heroes' absence. I'm remembering Erik the Viking.

-----Original Message-----
From: WorldofGlorantha_at_yahoogroups.com [mailto:WorldofGlorantha_at_yahoogroups.com] On Behalf Of Alison Place Sent: 18 April 2009 23:15
To: WorldofGlorantha_at_yahoogroups.com
Subject: Re: resurrection

Problem with that, though I like the idea, is that after a few days, all your friend will be good for after resurrection is being the village idiot. There's usually continuous degradation to the memory and the body's fitness until the body and spirit are rejoined.

Alison

Regain a friend, gain a terrible new foe; all in a day's work! OK, not so quick, but perhaps satisfying (and it would let the resurrectee play a different character for a bit...).  

Peter Larsen            

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