In my game, resurrection is vanishingly rare -- more or less out of the reach of the PCs and used more as a back story element for NPCs. Obviously, if you use resurrection more often, there is more need to control it, and the approach you describe makes a lot more sense.
I guess I would leave it to whatever makes the most dramatic sense, and come up with excuses/rationales/handwaving as necessary....
Peter Larsen
On Sat, Apr 18, 2009 at 6:14 PM, Alison Place <alison_place_at_m_yejkJpHFRBAr4EVtnZG-ljugBt8gzy--L030OHmP89b8dUksvp1YkF5iab5FDjVcDOHjdCIa_kjf3O3-fi2qE.yahoo.invalid>wrote:
>
>
>
> Problem with that, though I like the idea, is that after a few days, all
> your friend will be good for after resurrection is being the village idiot.
> There's usually continuous degradation to the memory and the body's fitness
> until the body and spirit are rejoined.
>
> Alison
>
> --- On Fri, 4/17/09, Peter Larsen <p3larsen_at_YwD0osztfM-atpt8rZWcuWDHbIB9M1ewHKScZwcBQam4wCRy44_y8ZZlBguFRWUKqrZJpG_HcpfaNNQo1g.yahoo.invalid<p3larsen%40gmail.com>>
> wrote:
> Even in that case, it would make a nice "partial payment quest" -- "In
> order to save your friend, I will need the McGuffin Scroll, which contains
> the story of the Guardian of the Dead and the brave hero who defeated it."
> Of course, the scroll in question is being held by an enemy of the CA
> cultist who would like him/her/it dealt with outside of the White Lady's
> requirement for peace....
>
> Regain a friend, gain a terrible new foe; all in a day's work! OK, not so
> quick, but perhaps satisfying (and it would let the resurrectee play a
> different character for a bit...).
>
> Peter Larsen
>
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