Re: metaphysics, truth and game rules and Game Action

From: epweissengruber <epweissengruber_at_PdgLelVwZ2jvIkeaJOroxDUO7Mv4cJpMUUmD3fj61RRM716M40KR70PbrOac>
Date: Sun, 24 May 2009 23:07:17 -0000


A character introducing and establishing an alternative take on Death would make a great character arc for a campaign. I like Glorantha because it is a place to START myths, churches, etc., rather than behaving as if the whole gameworld were set in stone.

"But if you wanted to set up a cult in Sartar where Death is joyously greeted with dances, feasts and general gaity not associated with it at this time, then you would have to establish the entire web of social, personal,practical, emotional, psychic and mystic reactions. You would have to PROVE it works to the participants by establishing the actual link, which is usually recognized in the game as the exchange of worship for magic."            

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