>How easy is it or perhaps what advice do you have to translate the
>settings and peoples of HQ and it's supplements into MRQ (or BRP if
>you're more comfortable) terms? I'm fairly certain that what I'm asking
>here might not be doable as the new system has transitioned farther and
>farther away from old-school dice and stats mechanics.
I think you're taking the correct approach in not trying to convert long-running characters -- I think that's doomed to disappointment.
As for MRQ, the "Dara Happa Stirs" supplement seemed more like a HeroQuest supplement to me, in terms of its epic scope. I don't know if MRQ scales better than BRP (I'm not familiar with MRQ) -- IMO HQ handles characters over "90%" a lot better.
Given the difference in goals and styles of HQ and BRP, I think the best approach would be to treat Sartar as a source of NPCs and stories, and come up with appropriate stats that would provide a similar level of challenge for your group.
-- David Dunham Glorantha/HQ/RQ page: www.pensee.com/dunham/glorantha.html
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