Re: Elz Ast map

From: ileskela <ileskela_at_rhDjHNjQWmdND2QnGHjhUBq7TNjlZRFDiwZLabb0PjQf5VGO4L7UkwpxRY_jACluCtB>
Date: Sun, 07 Jun 2009 12:44:43 -0000

Hi Richard,

I think this is a good start. It gives a clear idea of the extent of the city, the inner and outer and riverine parts of the city, and the central (religious) buildings. All good data.

My 2d on what more could be done:

Add the scale!

Add some major and secondary roads, and indicate where the road net is regular & planned, and where not.

Show/tell us more of the neighbourhoods in general: which parts of the city are poor, which are rich, where the business is done, and what is traded (like markets), where the workers live and what they produce (I don't know if there are guilds, but some kind of brotherhoods quite surely), etc.

This sort of info is easy to depict on a map, and gives the looker/reader/GM an instant idea of what the characters could see around them, and a general idea of what could be going on (like: quarrel at the cattle market, beggars/thieves on a zigzag lane in a slum, a garden party of a rich merchant, etc.).

As the PC's often have a tendency to meet the law and/or military (and because roleplayers and Gloranthafiles often have an interest in these matters), you could show where the guardposts, barracks etc. are located.

Using colour coding would make the map even more informative, or at least easier to read, especially when you start to add info.

Hope this helps. :)

-ile            

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