> From what emerged from Jeff's seminar, particularly after the
> intervention of Nick Brooke, the new approach is that when a wizard
> needs to solve a problem he can research the solution in his Church's
> grimoire, and often he can find it! In this case, the solution might
> have been there since the beginning, the wizard's contribution is just
> that of codifying it into a spell. Makes sense to me, and it is really
> interesting game-wise: you no longer know what _exactly_ is in your
> grimoire.
That sounds like the right way to handle it to me, too.
-- Trotsky Gamer and Skeptic ------------------------------------------------------ Trotsky's RPG website: http://www.ttrotsky.pwp.blueyonder.co.uk/ Not a Dead Communist: http://jrevell.blogspot.com/
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