Re: Saints as an access to runes (like gods)

From: Paolo Guccione <p.guccione_at_tJQgU1ACv1E5cXihh4xQron8aaWh3i3wL5bgFOMXDd9nBkaVELrCwDTZNev8TRL6C>
Date: Mon, 22 Jun 2009 20:11:58 -0000

> Still on the topic, I don't like the implications that the magicians of the west are limited to a bunch of narrowly defined spells, and that making new spells is terribly hard. It may be necessary for system reasons in HeroQuest 2, but I _like_ having wizards/sorcerers make their own spells and to be able to improvise some magic too.

>From what emerged from Jeff's seminar, particularly after the intervention of Nick Brooke, the new approach is that when a wizard needs to solve a problem he can research the solution in his Church's grimoire, and often he can find it! In this case, the solution might have been there since the beginning, the wizard's contribution is just that of codifying it into a spell. Makes sense to me, and it is really interesting game-wise: you no longer know what _exactly_ is in your grimoire.
           

Powered by hypermail