Pick a good campaign book with plenty of scenarios and hooks and work your way out from there.
>
>
> In the responses here in that they all have a Glorantha experienced GM to help the players along.
>
> My question would be where a beginning GM start?
>
>
>
> Chris
>
>
> -----Original Message-----
> From: Peter Larsen <p3larsen_at_...>
> To: WorldofGlorantha_at_yahoogroups.com
> Sent: Sun, Aug 30, 2009 8:24 pm
> Subject: Re: How to Introduce Glorantha to newbies?
>
>
>
>
> On Sun, Aug 30, 2009 at 6:13 AM, continuum2008 <Continuum2008_at_...
> > wrote:
>
> >
> >
> > So how do you go about introducing new people to your Gloranthan gaming?
> >
> > What information do you tell them before hand and how did you convey that
> > to them?
> >
>
>
>
>
>
>
> I have been running an Orlanthi game for a group of four players (only one
> of whom is at all familiar with Glorantha).
>
> I started with a 5-session cycle which worked through one year, having the
> players make appropriate rolls for various festivals and season-appropriate
> tasks (herding, farming, etc). Each session, I had a "focus event" -- a
> raid, a law case, etc. that allowed them more chance to role-play and
> interact with NPCs.
>
> They are currently escorting a trading party up to Bagnot (the game is set
> about 10 years before Grizzly Peak) , which is allowing them to see how
> other cultures with very similar gods and myths are like. I try to stick a
> myth into every gaming session.
>
> We had a bit of a break recently, because of awkward schedules, so I asked
> each player to come up with a story or myth of their own to tell as
> "campfire stories." This made up one entire gaming session, and was pretty
> fun for myself and the players. It also got them invested in mythmaking, so
> that made them feel closer to the stories...
>
> It's working so far.
>
> Peter Larsen
>
>
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>
>
> ------------------------------------
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> Yahoo! Groups Links
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> [Non-text portions of this message have been removed]
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