Re: Lunar heroquests

From: Todd Gardiner <todd.gardiner_at_RZfLeb3Fed_-can9uzXxFBAYK4vgihsaqs_vp7ULbsGqG6Mz0lYRaS6dXJe1Z3>
Date: Mon, 30 Nov 2009 09:35:08 -0800


I've been wondering the same thing for Hero-based cults, such as Sartar, Pavis and Flintnail. For some, such as Sartar, it's obvious that the connection with the head of the pantheon makes sense, but for "unassociated" heroes that undergo apotheosis, the traditions and myths all have a temporal origin. I find this confusing.

As for the Lunars, stating that their heroquests revolve around demonstrating their existence in the Godtime doesn't give much of a handle for creating one of these heroquests to run in a game. What sort of challenges would your have to overcome to make that demonstration? Are you really just doing a heroquest for this "dead" god and then adding challenges at the end in which you rise again as the god? Even then the "rising" part would be a part of the Hero Plane that does not correspond with one of the Godtime ages, but instead is an event that happened within Time.

--Todd

On Sun, Nov 29, 2009 at 4:01 AM, Nick Eden <nick_at_GCtqxMWMrLKWK0m4mQ1xwEe0hZINJY7UAwJg7IljYIdNsB3vhWsABrH9URuE-cYn9Z6_AuddeOYGVs_ZgsX45a0.yahoo.invalid> wrote:

>
>
> Many Lunar Heroquests seem to revolve around demonstrating that their
> 'historical' Gods and Goddesses are reincarnations, shards or echoes of God
> Time figures.
>
>
> On Sat, Nov 28, 2009 at 11:42 PM, Trezaae <lokamayadon_at_L4i-3-lbeGhINL0v2cmlsBEKZy8A8djRKFxir41Yp8PYYpG6vRdVr-TvpMe1roGhxABsapQ4Md7jMQ_kLBg.yahoo.invalid<lokamayadon%40yahoo.com>>
> wrote:
>
> > I am sorry if this subject is not a new one, but I can't use the search
> > module because of a technical reason
> >
> > So, the question is : how lunar can do heroquest, as their gods and
> goddess
> > are "historical" ones ? So are their myths ?
> >
> > thanks
> > Loka
> >
> >
> >
> > ------------------------------------
> >
> > Yahoo! Groups Links
> >
> >
> >
> >
>
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