RE: [RQ2/3] Selling magic

From: Sean Foster <ebaninth_at_Cx5wuX24KSMOAEeckYTZWubkxyPr-1yeIBaYfr-h3sYgRstzBwQnG_z4c9ipMF7_Z7->
Date: Fri, 17 Jun 2011 22:01:36 +0800


Costs listed below are a copy/paste extraction of the relevant section of RQ-AiG (Runequest-Adventures in Glorantha), albeit still in draft form.  

Cost of Learning Battle Magic

100 L/1 point

200 L/2 points

400 L/3 points

800 L/4 points

1,600 L/5 points

3,200 L/6 points

6,400 L/7 points

12,800 L/8 points

etc.

Halve the above cost if the character is an initiate learning cult magic from

his or her own cult, or is a member of a tribe learning spirit magic from the

tribe's shaman. A shaman charges double the listed amount when teaching

spirit magic to a complete stranger. A cult charges double the listed

amount when teaching cult magic to someone that is not a lay member.

Note that most cults cannot teach cult magic beyond 2 points to those

that are not initiates of the religion. Initiates can typically learn up to 4

point spells, more if the spell is a specialty of the cult

Cost of Battle Magic Casting

1 L/1 point

2 L/2 points

4 L/3 points

8 L/4 points

16 L/5 points

32 L/6 points

64 L/7 points

128 L/8 points

etc.

Halve the listed amount if the caster is using a cult spirit magic spell and

casting it for an initiate of the cult. Divide the cost by four if a shaman casts

a spell for a member of his or her tribe. A shaman charges double the

listed amount when casting for a complete stranger. If the shaman must

discorporate to hunt for the spell spirit first, the cost is quadrupled (i.e., at

list price for a member of the tribe, eight times list price for a complete

stranger).

Cost of Learning Divine Magic

16 L/day to cover the priests costs for teaching the spell (I day/point

for divine spells, 7 days/point for ritual divine spells), and I point of

POW/point.

Cost of Divine Magic Casting

100 L per point of spell for a reusable spell.

2,000 L per point of spell for a one-use spell.

These prices are half the listed amount if cast for an initiate of the cult

Cost of Learning Sorcery

As per skill training (see above).

Cost of Sorcery Casting

Half the amount of battle magic casting for Low Magic, identical to

battle magic casting for High Magic.

Cost of Summoning

Normally twice the square of the magic points expended in the summoning.

It costs twice the normal amount if the spirit summoned is

moderately dangerous (ghost, magic, passion or disease spirit), and

four times the normal amount if the spirit summoned is exceptionally

dangerous (a wraith or demon).

This price is halved if it applies to an initiate of a cult (and only a few cults

can banish possessing spirits) or to a member of a shaman's tribe. The

price is doubled if it applies to an outsider.

Cost of Banishing

The price of banishing or otherwise driving out a spirit that has possessed

a victim is twice the cost of summoning a spirit of the same

size. The same modifiers to the price apply as with summoning a

spirit.

A few cults have access to spirits that can drive out a possessing

spirit (such as Chalana Arroy cult healing spirits, which can drive out

a possessing spirit of disease), and a shaman can discorporate and

attack the possessing spirit in spirit combat. A shaman is unlikely to

attempt this with a spirit with more MP than the shaman. An exception

would be the rare shaman that possessed spells that allow him

to expel possessing spirits safely or had more powerful spirit allies or

more powerful spirits under his control that he could use instead.

Cost of 1 point of Permanent POW

1,000 L if the person losing the POW need use no skill

(such as sacrificing for Divine Magic).

1,500 L if the person losing the POW needs to use skill

(such as making a normal enchantment).

2,000 L if the person losing the POW needs to use great skill

(such as making a rare or complex enchantment).

Enchantments

Enchantments cost 1,500 L to 2,000 L/point of permanent POW

expended, depending on the complexity of the enchantment.

Cost of Magic Items

Battle magic or sorcery spell matrices are worth 1,500 L/point.

Divine spell matrices are worth 3,000 L/point.

Spirit trapping enchantments cost 1,500 L/point of POW it took to

make them. A spirit trapped in one is valued as a slave.

Dead (magic point storage) crystals are worth 300 L/point.

Powered crystals are worth 2,000 L to 4,000 L/point.

Woad and thunderstones are worth 1,000 L plus as much

as learning a battle magic spell of equivalent points.

Fixed truestone is worth 3,000 L/point.

Unfixed truestone is priceless. Wars have been fought over them.  

Sent: Friday, 17 June 2011 8:51 PM
To: WorldofGlorantha_at_yahoogroups.com
Subject: Re: [RQ2/3] Selling magic     

>>

My RQ knowledge isn't great, sadly (especially when it comes down to what money is worth). Are there any examples out there of Gloranthan cults/individuals selling Rune Magic/Divine Magic castings for a price?
>>

The only example I can lay my hands on is for RQ2 in the Pavis & Big Rubble book (p118). The characters are in a lunar court and the court can decide to use Rune Magic either Truespeak or Mind Read both 2 point spells that are charged at 525L each.

Gavain

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