Re: Creating and playing a Lucky character

From: Todd Gardiner <todd.gardiner_at_pujqUKxJe_8bXekw3MfNQ7Bp01PWAPWWpeUszIRvF5j-re6xfkuxDms3SEkHQ9>
Date: Fri, 5 Aug 2011 09:04:21 -0700


I wouldn't go overboard on balancing out the luck. After all, the Storm rune is balanced by having personality traits that can function as flaws or obstacles for the character. But those "handicaps" don't come into play in every story and do not generally "equal" the benefit gained from having a strong affinity with the Storm rune.

What you are going to have to figure out is when it is plausible to have luck be the resistance or active trait, and when it fails the credibility test. Most traits have a common sense limit to the situations in which it applies. Luck, on the other hand, could apply to nearly everything (as a Stretch at least).

On Fri, Aug 5, 2011 at 12:00 AM, <hcarteau_at_ACQTuCOqp1wk5swOvUIZVea8fQjR3CrhLksLI4wxGFNX3DnXpOU90HjdWVZ5VGzFdGUhSnR52Yf3jw.yahoo.invalid> wrote:

> **
>
>
> OK, thanks to your remarks, I think we will have the character come from
> Casino Town, venerating the Lady of Credit.
> His use of the Luck Rune will be decided by the PLAYER, who will explain
> what would happen if he made the roll. If it works, all the others can only
> say "wow, such luck".
> BUT there is a price. "She giveth and taketh", so every time Luck
> activates, the character... the character, hem... suffers some penalty that
> is both interesting to play and would prevent the use of Luck to become a
> game-killer. Any specific ideas ?
> - Off the top of my head : he will lose the name game of chance he joins,
> whatever the stakes
> - In the next fight, the toughest ennemy singles him out, by chance
> - etc. etc.
>
> Hervé
>
> ----- Mail d'origine -----
> De: Jeff <richaje_at_eZA8jSBHCdWgjqJhP07sgh02hwIwHXAU6_jd9gMAkdNmFO6gbJ3uJp5AYZuTXeeSeMuGJf6NPz4As14.yahoo.invalid>
> À: WorldofGlorantha_at_yahoogroups.com
> Envoyé: Fri, 5 Aug 2011 07:30:49 +0200 (CEST)
> Objet: Re: Creating and playing a Lucky character
>
>
> > One of my players wants to create an "insolently lucky young punk" as a
> character. Why not.
> >
> > That would make him the holder of the Luck rune. But I know nothing about
> any Luck cult, or possible uses of the Luck Rune.
>
> Our Lady of Credit ("she giveth and she taketh away") is a philosophical
> entity in God Forgot and venerated by the patrons of Casino Town. There is
> rumoured to be a secret collection of spells that adjust the probabilities
> in various card games, dice games, and other odds-based games in the
> spell-caster's favor.
>
> There's a cult in Esrolia that worships a goose the cultists claim is an
> incarnation of the goddess of Luck. When they seek to know the path or
> decision favored by Luck, they scatter grain marked with symbols before the
> goose. The first one it eats is the lucky path.
>
> And so on.
>
> Jeff
>
>
>

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