rules clarifications?

From: Chris Ward <glorantha-board_at_rpglist.org>
Date: Fri, 06 Jun 2003 08:30:38 +0100


Hi All,

Huh ? wasn't it you that suggested this Steven? As in:  "Basically, in all such areas of the rules, each rule deals with the unit independently unless a specific unit for some reason says that it is an exception. Thus, I can imagine a unit that could split its CF between missile fire and melee, taking its 3 CF in any given turn as 0 CF ***, 1 CF **, 2 CF *, or 3 CF. Could be kind of cool."

Maybe I misunerstood ?

Best wishes - Chris
At 21:51 05/06/03 -0700, you wrote:
>Hi All,
>
>> Steven and then Daniel:
>> >> Thus, I can imagine a unit that could split its CF between
>> >>missile fire and melee, taking its 3 CF in any given turn as
>>
>> >0 CF ***, 1
>> >CF **, 2 CF *, or 3 CF. Could be kind of cool. I like this also.
>Good
>> >idea. Would be particularly appropriate for Sable clans.
>>
>> I somehow missed this time through. I also think this would be a good
>idea,
>> but only for Sable: it doesn't seem appropriate for bison clans etc to
>> suddenly be able to outshoot the impala (eg consider a cf5 bison has up
>to
>> ***** vs 2-3 impala clans each with a max of **). But for Sable (and
>maybe
>> impala) it sounds a good idea. Should perhaps be an upper limit of **
>per
>> clan though as I can't think of any units with more ** than this, but
>sable
>> always have the option of disregarding the * option and turning it into
>> additional cfs, cool.
>
>It does not sound like a good idea for ANY of the clans -- this would be
>a special, unique unit, a one-of-a-kind thing (or maybe a few-of-a-kind).
>It isn't something I would change any existing unit over to.
>
>Cheers,
>
>Stephen
>
>
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