Re: Trickster aspects

From: Argrath_at_aol.com
Date: Fri, 10 Nov 1995 19:57:14 -0500


In Digest V2 #198, Erik Sieurin complained of not having the official yet unpublished Trickster/Eurmal write-up. I happen to know it has made it to your side of the pond, Erik, so a little discrete asking-around should turn it up. I have the heretical notion (not entirely original to me) that Trickster shrine aspects (and their associated spells) change at random intervals. Also, shrines have a short half-life (a year, maybe?), so they tend to go away and get replaced by some other aspect, or at least a different spell. There are MANY unique Trickster spells. I like your Illusionary Weapon, Erik, and think that there are many similar spells, some spirit and some divine. How about: Make Toads Jump from Victim's Mouth (1 point ranged non-stackable temporal), Switch Weapons (1 point ranged n-s instant), Fluster (2 point spirit: like Befuddle, only different), and Remove Shadow (a Peter Michaels original).

I have to agree with Erik over my good friend Peter about Eurmali being non-members of Orlanth. I think damn few Eurmali are NOT Orlanth cultists.

Many Eurmali are involuntary initiates, having been forced into the role by the needs and prejudices of the community. "We need a Eurmali [to beat up] in this ritual. We took a vote, and guess what--you won!" "Duh, OK."

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