Glorantha murder mysteries

From: Kevin Rose <vladt_at_interaccess.com>
Date: Thu, 14 Mar 1996 10:24:06 -0600 (CST)


Andrew Raphael write   

> "Nick Brooke (D&T CAS)" <100656.1216_at_compuserve.com> writes:
>
> >The important thing to remember is that your characters could very well
> >have been wrong.
>
> I assume the merchant's head was missing. Perhaps he or she died
> elsewhere & the body was moved. If so, it could even be suicide.
> A botched hanging can decapitate -- too long a drop & pop! Now you have
> to find who moved the body, why they offed themselves, etc.

I ran, years ago (back before the current TSR fascist scenario guidelines) I ran at Gencon a murder mystery set in Pavis. Someone had offed the daughter of the new Lunar governer horribly and had taken her head with them. The fanatic anti-lunar PCs were framed for this, waking up covered in blood and hearing the sound of lunar troops marching towards their abode.

Oddly, no one said "Thanatar". Just as well, as it wasn't them.

> >If you're writing a Gloranthan murder mystery (something I'm trying my
> >hand at soon), I imagine you'd need to make sure there are plenty of
> >suspects, and also do something to prevent an irritatingly well-timed
> >Detect Lie or Sense Chaos from scuppering the whole plot. Heaping
> >suspicion on the effectiveness of such techniques would be a good start:
> >we shouldn't insist that all murderers be Illuminates, when finding
> >other ways to get around these skills and spells is More Game Fun.

In the only gloranthan murder scenario I played in the designers made a couple of horrible oversights. They had a big time Lunar RL killed allong with a CA high healer. We couldn't contact the spirits or find any trace of their allied spirits, and they had each been killed with a single blow.

I made the assumption early on that the reason that we couldn't contact them and that the fight had been so short and one sided was that the killer was just outragously tough and fast. So I spent the game trying to weasel my way out, as it was obvious we were not going to find Harrek or "no trace" to pin the muder on.

Turned out that they forgot that the RL had an ally with access to sever spirit, amoung others, and that the RL had 100% guaranted DI. Plus they forgot that you can fairly easily contact these sorts of major religous figurse and get basic answers to questions. Like, who killed you?

Made the game damn frustrating to me.

Kevin


End of Glorantha Digest V2 #433


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