I don't know about anyone else's games, but in the game that I run I am the only person who knows anything about Glorantha. I'm also the only person who cares about Glorantha. My players do not want to "Explore mythic structures and wonderful dichotomies"! They want to have a few laughs pretending to be adventurous heroes and anti-heroes. They are busy people with hobbies and interests outside of Glorantha. They can just about handle reading What the Priest Says, and What my Father told me. The monomyth makes Glorantha more user friendly. Instead of having to memorize 5 different gods of the cold sun, 1 makes things just a little bit easier. It is a way to get new players and gm interested in Glorantha. It is IMHO a necessity if Glorantha is going to grow and survive in the game marketplace. Now I'm sure some people will probably be thinking, if this guy wants to play in a simple and easy world let him play D&D. BUT I don't want to play in the Forgotten Realms, I want to play in Glorantha. I'd just like to not have to have my players get a degree in Gloranthan Mythology in order to play the game, and understand the supplements!
Malcolm
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