>
> Divination is a form of Heroquest. If you want to have something
> slightly non-orthodox supported by the god, you have to have the
> spiritual weight to do it. IMHO, all 'serious' divinations that would
> actually challenge the nature of the cult or the god MUST be
> heroquests.
(nice story illustrating that cut)
>> Do even great quests such as the one above shed light on anything?
Makes good sense to me. Answers for Divinations for pretty much anything beyond the utterly trivial really should be in the form of directions to the truth (paths, puzzles, ect.) not straight forward clear answers. If nothing else, it's good Adventure Starter Stuff.
V.S. Greene : klyfix_at_aol.com : Boston, where the trains run to Innsmouth again...
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