According to the RQ rules this is possible and in my opinion an excellent practical use of magic.
I can not understand why so many gamers, want their worlds to have magic but none of the side-effects that having magic in a world creates.
Also it seems that magic that kills/injures people is allowable but anything that upsets the ancients/medieval technological level is a no-no. Why is this?
In Glorantha especially, there does seem a tendency by modern gamers to reduce the effectiveness of resurrection and healing magic. I don't say this is a bad thing as each campaign should suit its gamers, but it would be nice if players and designers of Fantasy Role-Playing Games/Worlds had the guts for their worlds to be fantastic.
Dave
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