RQ rituals

From: Robert McArthur <mcarthur_at_fit.qut.edu.au>
Date: Mon, 23 Jun 1997 15:01:53 +1000 (EST)


Since there's no rules list anymore...

I'm looking at sorcery, especially in the Aeolian Church...

For the rituals described in RQ3 sorcery (ceremony, summon and enchant), do they take up 'free int' to learn? Do any rituals (hero or otherwise) count against INT in 'storing'? Same question for Sandy's sorcery rules...

In Sandy's rules (and perhaps the others), if I know the binding enchantment (to a pathetic % as a starting character) and cast (using ceremony to actually have a chance of it working and not losing the POW through failing) a 1pt binding enchant ritual to create a power spirit binding, I assume that it makes the object ready to accept a power spirit. I then would have to find one (or summon it) and then dominate it into the object. Correct?

It seems odd that adepts have to learn all seven Arts before 'graduating'. I would think some of the Arts (permanence in particular and perhaps speed) would be the province of either Magus, or particular schools. Likewise, perhaps, for the Vessel Vow - adepts (7 years service remember!) can get it with the basic Arts of their school - intensity, range, multispell, hold(?).

Does the Tend Familiar Vow cost 1 POW in addition to the cost to create the familiar? Do sorcerers keep the ritual 'in mind' after creating their familiar? Can sorcerers not have a spell 'in mind' (to save INT and thus Presence) and yet know it and put it in mind when they need it (maybe 1pt/hr or day) - I seem to remember spirit magicians can do this, or at least could in RQ2.

Has anyone, besides what is on Loren's page, done any work on the Aeolian Church?

Cheers
Robert


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