RE: The Glorantha Digest V5 #235

From: Brian Childers <BChilders_at_prevuenet.com>
Date: Mon, 24 Nov 1997 10:11:06 -0600


As has been said before, not all of the race of the Mostali necessarily worship him or follow the path of the World Machine. Although prying the secrets of the Mostali from them is still difficult, it is not impossible.
BC
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	From:	owner-glorantha-digest_at_chaosium.com
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	Sent:	Saturday, November 22, 1997 2:38 PM
	To:	glorantha-digest_at_chaosium.com
	Subject:	The Glorantha Digest V5 #235


	The Glorantha Digest    Saturday, November 22 1997    Volume 05
: Number 235

        TABLE OF CONTENTS

	  nillo_at_tao.agoron.com       Law and Chaos:Disputing Bill
Thompson        
	  allen wallace              Re: The Glorantha Digest V5 #234

	  Mmohrfield_at_aol.com         Re: Vormain

	  Scott Haney                The nature of Chaos...and maybe a
few Gods

        RULES OF THE ROAD

  1. Do not include large sections of a message in your reply. Especially not to add "Yeah, I agree" or "No, I disagree." Or be excoriated. If someone writes something good and you want to say "good show" please do. But don't include the whole message you praise.
  2. Use an appropriate Subject line.
  3. Learn the art of paraphrasing: Don't just quote and comment on a point-by-point basis.
  4. No anonymous posting, please. Don't say something unless you're ready to stand by it.
    • ----------------------------------------------------------------------
	Date: Sat, 22 Nov 1997 03:33:13 -0500
	From: <nillo_at_tao.agoron.com>
	Subject: Law and Chaos:Disputing Bill Thompson


> Sorry, Bill, I have to dispute you on a few points.
>
> Date: Fri, 21 Nov 1997 00:02:48 -0800 (PST)
> From: Bill Thompson <interlit_at_pacificcoast.net>
> Subject: Chaos and Law
>
> Simon Hibbs said;
>
> >I'm afraid you realy don't seem to be clarifying anything,
just adding to
> >the profusion of confused terminology.
>
> Sorry Simon, If you are going to deal with Chaos there are
certain terms
> that have to be in your lexicon. They are all interwoven(as
most
> relationships are) and to ignore one is to lose track of the
pattern. Sandy
> spoke of Disorder back in V.1 when he stated that the God
learners knew the
> difference between Disorder and Chaos.
>
> >Equlay, magic cannot exist in contact with pure chaos. It is
disrupted,
> >.absorbed and disintegrated.
>
> If we accept that Chaos is the raw material of creation then
it follows
> that all of creation comes out of Chaos. Additionally most
creation myths
> have the elder Gods coming out of Chaos as well. If the Gods
created
> Glorantha then they used Chaos and manipulated it in some
fashion.
> Obviously then magic can interact with Chaos without being
destroyed.

        A pertinent question is here... what is Magic? Magic, as defined by it's

        Gloranthanrunic definition, is communication between the otherworld and the mundane

	plane.
	Chaos, according to works such as Cults of Terror/Lords of
Terror and others,
	"Destroys all possibiltiies of individuality and unity."  Chaos,
for Gloranthans,
	is literally the death of the world (and for the follower of
Draconic Mysteries, or
	the Illuminant, it's birth as well.)  Any magic that is Chaotic
or Chaotically aspected
	can only serve the forms and purposes of Chaos, which is the
destruction of
	existence and transformation of it into non-existence... Chaos
magic
	(The bringing forth of Chaos from the otherworld into the
mundane Gloranthan Reality)
	can only bring forth that end, ultimately.  Tap in it's various
forms is the best
	example,
	but any Chaos Rune Spell meets that end.


> >The physical matter of Glorantha was orriginaly created from
chaos, but it
> >was changed fundamentaly by that process - it isn't chaos
anymore and
> >confusing chaos with magic is unhelpfull.
>
> I am not saying that magic is chaos. Rather that Magic is the
tool that is
> used to allow Chaos to interact with the world. The effect of
chaos is
> change, creativity, destruction... sounds like general
headings for most
> spells doesn't it.
>
> In addition we find that some of the Gods themselves carry the
Chaos rune;
> Ragnaglar and Seseine as examples.
>
These are Chaos Gods, remember. Seseine and Ragnaglar are partially outsideof Creation, as most Chaos gods are.
> >. Magic cannot exist in the presence of that
> >which cannot be connected to, bound with or influenced.
>
> If this were the case then these Gods would not exist and the
chaos rune
> could not be tied to anything. Bagog, Krjalk and most of the
"Terror" cults
> would wonder why all their Divine Magic has dried up and all
of there
> heroes who have attained Rune affinity would be unable to work
magic..
>
Remember, in RQ2, Magic is a condition rune, one of the rare few of it'stype (the only other condition runes are Infinity and Mastery.) Magic, as a Rune, is more of a modifier than anything else, implying mundane world/ otherworld interacion. In the case of the Chaos Gods, think of the the Magic rune as the channel through which their powers flow into the mundane world (the same as how the runic powers of other Gods function.) While not all deities possess the Magic Rune as one of their primary attributes (the only ones that I know of are Glorantha, mother of the Cosmos, and the Invisible God... Who I feel are one and the same being! I'll save that for a later post,. though), all deities use the Magic rune as a function of being a god and interacting with the world of Time and their mortal
followers.

> So to the original question is law the antithesis of Chaos.
> No. in fact the Law rune may supecede chaos. If Chaos can be
acted upon

> and manipulated then there must be some causal force which
says how this

> may be done. Peter metcalf says that the Law rune is simply
the laws of the

> universe.
> I think that we might look at stasis as being the antithesis
of chaos.

> Where Chaos represents change and diversity, Stasis represents
stability

> and order.

        This is one of my sore points... Chaos, in Glorantha, is not MoorcockChaos, as

	delineated in his Stormbringer novels.  Chaos is NOT change
	and diversity... It's primal infinity and void, from which all
creation comes,
	and which contains infinite possibilities.  Change, in
Glorantha, is a function
	of the Change/Mobility rune, which represents changes in ideas,
locations,
	cultures, opinions and the world which is represented by cults
such as
	Orlanth, Issaries and the like.  Change represents not only
travel (Mastakos),
	but also social mobility, change and development in ideas, and
changes in
	one's life that make sense and are related to the context of
one's own
	surroundings.  Chaos, on the other hand, is an infinity that is
unhindered by
	logic.  This can explain the hatred many Chaos creatures have
for the world...
	Glorantha's laws force them into weak, pitiful, finite
manifestations, bound by
	the laws of Time.  If Time and the world were destroyed by
Chaos, then
	Chaos creatures woud become *all things*.  But, in becoming
infinity,
	they'd effectively become nothing.  To Lawful creatures, this is
the Soul Death,
	while to Chaotics, it's the ultimate liberation and
transcendence to Godhead.
	Again, only the Draconics, Illuminants and Lunars understand
both sides of this
	conundrum.


> So try this on for size. The stasis Rune is Mostali in origin.
Mostali as
> the first born have the strongest memories of Chaos and ally
themselves
> with its antithesis, Stasis.
Actually, the Mostali were created by the World Machine, by a combinationof the Stasis, Earth and Man runes, to service the world machine. The 'Elder' races aren't actually older than mankind, but are called Elder because their histories and cultures have unbroken continuity before the darkness, while human kingdoms and cultures have risen, fallen and risen in new forms. At least the Uz, Dragonewts and Aldryami are as old as the Mostali, and have memories just as strong of Chaos. Another point - Runically, at least according to the god learners, the opposite Power to Stasis is not Chaos, but Mobility/Change.
> Mostali take truestone which was created by Mostal to hold
creation
> together(the spike). It does this because trustone is rich
with Stasis and
> resists the effect of Chaos.
>
Krarsht disproves this. Krarsht uses Stasis to make the world malfunction,through corruption and greed, just as much as Pocharngo uses Change/Mobility to do the same thing. Stasis is no more resistant to Chaos than
Change is!

> Now, the Mostali take this truestone which already has pretty
heavy

> cultural significance and they place there strongest magics
upon it,

> reforging it and making it purer. The end result is Admantium
which is

> focused Stasis.
>
> Magic will not work on the Admantium because magic invokes
(indirectly) the

> power of chaos and in this case the Admantium is a much
stronger because it

> has a direct link to (may in fact be a part of..) the Stasis
Rune.

>
> Similarily magic worked in the vincinity of Admantium will be
affected as

> though the very world around them is resisting the results of
the spell

>
> Some may argue that motion and stasis are opposites but
remember that the

> paired runes are a God learner construct and should be
suspect...

> I think that Motion and stasis merely dislike each other in a
rather vague

> unfocused way. Stasis and Chaos on the other hand are like
matter and

> anti-matter if you bring them together in their pure form they
both cease

> to exist. During the Great Darkness "Life met anti-life and
everything

> imploded into nothingness"
>

        The published sources disagree with you. Even non-God Learner sourcesgeneraly agree

        that Chaos is not 'Anti-Stasis', but 'Anti-Life', life representing

        the whole of the Cosmos as opposed to the runic power. Sometimes Greg uses the

        term Life to represent existence, and all the Runic powers of the world, and

        'Anti-Life' (represented by Kajaboor world-eater) to represent Chaos, the

        howling void which desires to consume the world.

> Finally.
>
> >Magic is what makes Glorantha what it is. Everything in
Glorantha that

> >isn't either pure Chaos, or pure Law, is magical.
>
> Say Rather:
> Everything which isn't pure Chaos or Pure Stasis is magical.
Because Magic

> is the vessel used by Law to express how Chaos and Magic may
be combined.

> Everything in Glorantha is an orderly expression of Chaos.
People start as

> babies and get old. This is Change, but a very
> smooth and orderly form thereof. Trees change with the
seasons, so do the

> woodfolk. Everwhere in Glorantha there is the smooth orderly
expression of

> controlled Chaos.

        I agree 100% here, except in your use of the term Stasis. I'd substitute 'Law'

        or'Life'. Very Illuminated!

> During the Great Darkness, raw uncontrolled Chaos came into
Glorantha.

> Through the vessel Wakboth it entered the world unchecked by
Law.The Life

> of Glorantha allied themselves with Law to regain control of
Chaos and

> eject it from Glorantha. Some among those who fought were
better able to

> express Law and were more effective in the Battle. Eater of
Chaos the Troll

> was able to defeat chaos by consuming it and making it subject
to the most

> powerful Law of Uz, Digestion. Once Chaos has been made
subject to Law

> again then Chaos becomes controllable.
>
> The end result of the war. law wins and Chaos is controlled.
But Chaos has

> strengthened its position. How do we know this? Because people
age faster,

> seasons turn faster...

        I disagree. Change is good. But then, I'm strongly Orlanthi!

> .
>
> Faster change = stronger Chaos.
>

        Nopers, faster Change=Stronger Law, Life! Witness Yelm's stagnant rule,and the need for

	Orlanth's forcing him to change and acknowledge his own
	error.  Witness Orlanth's change through the acknowledgement of
his own
	(Orlanth's) crime! While still performing a service to the
world, and saving it
	from stagant disintegration (perhaps a slow death and eventual
invasion from
	Chaos later, as opposed to the disastrous war he instigated), he
also
	committed a heinous crime he had to admit to, and make
recompense for.
	Change supports law, Stasis/Stagnation brings forth Chaos, by
all going forth
	into the unchanging, static, howling void of unbeing.  The Red
Goddess brought
	forth change, forcing the world to deal with her, causing it
pain, but bringing forth
	knowledge and new insights, forcing it to become wiser.  She
made Orlanth change,
	via his servant Argrath, by calling forth old Dragon powers and
insights similar to
	those offered by the Red Goddess, yet fundamentally different.
As the unchanging
	GodTime and the shifting void of Chaos interact, Life and Time
are made.

> Bill Thompson.

        Paraphrasing and summing up...

        Bill, you seem to have a more Moorcockian ideal of Law, in Glorantha, meaning

        Unchange, or Stasis. In this, I disagree with you. I personally feel that discerning

        the difference between Law and Chaos vis a vis Change/Mobility and Stasis is a

        toughie for most Gloranthan fans. However, here are my thoughts.

        Law is the world, literally, and is the synthesis of it's component powers. Law is

        Sanity, the compreghensible world of Glorantha, and is best described by

        Logical Sorcery in this sense. In this way, the insights of the God Learners made

        sense, as they saw the world as a series of Elements, Powers, Conditions and

        Forms which interacted and made up the world we know (Glorantha) today.

        Law differs from Stasis in two ways... One, it includes provision for orderly

        Change (the change of seasons, movement from one local to another, ageing,

        even changes in cultures and philosophy, represented by history.) Stasis, on the

        other hand, represents unchanging principles in the world which remain constant,

        such as the solidity of Stone, mathematics, and laws which are used to govern men.

        Secondly, Law is a form rune, like Chaos is, while Stasis is one of the powers.

        Law is also the Immortal world of the GodTime. By definition, the GodTime

        and the beings within it can not change, as they form the platonic foundation of

        the world. If you muck around with the GodTime, you can destroy the universe.

        This, IMO, is the ultimate reason why Glorantha as a world destroyed the God

        Learners. In their foolish manipulations of Myth they almost destroyed the world,

        being just as dangerous as Gbaji was to the world within Time. In their own way,

        the GL's were just as much agents of Chaos as the armies of Wakboth were

        during the GodTime.

        As for the GL's being suspect... Has any Gloranthan culture come up with a better

        system that can be applied world wide? Despite the abuses of the God Learners,

        their runic system and philosophies are now the Lingua Franca for Gloranthan mystics

        and magicians. One can admire and use Latin while hating the Roman Empire. :)

        The GL's were empirical scientists, and despite whatever else you may feel about them

        they were experts at observing phenomena impartially... Thus, their insights into other

        cultures aren't necessarily always suspect (indeed, their powers could not have been

        achieved if they were totally overwhelmed by their biases.)Only in their later period

	did
	they lose respect for the world and almost destroy it.

	In Lord of Terror, in a section on the Dragon Creation Myth,
Chaos is defined as
	being everything that is not Law.  Chaos is the womb and grave
of creation for
	Glorantha, the beginning and end of everything.  To make it a
mere opposite of Stasis
	robs Chaos in Glorantha of it's grandeur, glory and horror.
Chaos is insanity, the
	insanity that makes creation possible and can destroy the world.
Draconics and
	Illuminates, especially Lunars, understand this, and attempt to
harness this Glorious
	aspect of Chaos.  Existence, or Time, requires Chaos just as
much as the Law of
	GodTime, and the Spider Arachne Solara understood this as the
Compromise was
	forged (all you non-compromise believers, insert your myths
here. ;)  Existence/Time
	is a buffer between the howling void of Chaos and the Immortal
Law of GodTime.  It's
	the only way the GodTime can exist, as it would be destroyed
(indeed, was, in the I
	fought/
	We Won, before being created anew by the mortal creatures of the
world) by direct
	exposure to the void.  IMO, Interactions of any kind, but
especially between
	Chaos, Time, and GodTime are what makes magic possible in
Glorantha.

        Well, it's long and spammy, but I hoped I was able to make my ideas clear.

	Chris Bell
	mailto:remster_at_interport.net

	------------------------------

	Date: Sat, 22 Nov 1997 06:57:12 -0800 (PST)
	From: allen wallace <alwallac_at_linknet.kitsap.lib.wa.us>
	Subject: Re: The Glorantha Digest V5 #234

	On the taboos on goats and dogs for the orlanthi. I suspect the
dogs are
	banned on two counts, attachment to Telmor, ( the excellent
Voriof Cult
	aside) and the dogs 'natural antipathy' to the alynx. The goats
are
	easier, in several sources there are chaos-goat ties, in names
if not in
	the world. A lot of people tie Broo and Ragnaglar to goats as
well, don't
	know why on the second unless its a lust/lechery/sexual thing.
Goats also
	have that look that causes people in the RW to ascribe them
similar
	features. It doesn't have to be any more than that in a symbol
sensitive
	culture.
	  One other thing, on an old thread, Pilots have in RW been a
very
	prestige position. You aren't talking a glorified helmsman, this
is the
	main who could handle a ship well enough to be trusted with the
safety of
	both ship and docks. The pilot had absolute command while on
board. I
	suspect in the advancement version of Hrestolism, the pilot is
what the
	Captain advances to. Besides the pilot has a
home/family/political life
	that isn't all interuptions.
					Allen

	------------------------------

	Date: Sat, 22 Nov 1997 10:53:53 -0500 (EST)
	From: <Mmohrfield_at_aol.com>
	Subject: Re: Vormain

	Tadaaki Kakegawa  writes
	<<P.S. If you have a chance, please go to see Anime-Movie
"Mononoke
	  Princess" directed by Mr. Miyazaki. That is my image on
Vormain.

>>
Is that Hayao Miyazaki you're talking about? I haven't seen "Mononoke Princess", but I think that the Sea of Corruption from "Nausicaa" could serve as an excellent model for Sporewood in Dagori Inkarth. It's even got the giant insects! Mark Mohrfield ------------------------------ Date: Sat, 22 Nov 97 14:01:44 CDT From: scotty_at_olivia.cedar-rapids.ia.us (Scott Haney) Subject: The nature of Chaos...and maybe a few Gods & From: Joerg Baumgartner <joe_at_toppoint.de> & Subject: The Nature of Chaos & & Chaos has come from the Primal Void _outside of the Universe_, from which & the Universe has come. The Primal Void is neither destructive nor & creative, it simply is outside of everything. In other words: the Primal & Void is Right where it is. & [lots of good stuff snipped.] Kudos to Joerg for a spit-spot explanation of the difference between Chaos and the Void. (Of course, the typical Gloranthan would be oblivious to the difference.) Not all that came to Glorantha from the Void is necessarily Chaotic, though. In the Void, creation and destruction constantly occur. Some things last mere moments (if "moment" can be defined there); others last a long time. Still others are able to alter their surroundings in the Void and sustain themselves. Two of the most notable to Gloranthans are Krarsht (considered Chaotic) and Arachne Solara (not Chaotic). Neither of these were born of Glorantha. In fact, one can categorize the gods of Glorantha somewhat by source or origin. (Note: I don't feel that a god can be fully or even mostly pigeonholed this way...I tend to see them as part of a continuum. I should probably wash my mouth out with soap for sounding like a God Learner. :) Category Examples -------- -------- Gods born outside of Glorantha Arachne Solara, Krarsht Gods born within Glorantha Orlanth, Somash, Yelm,
etc

                Gods born within Glorantha, Tien, Thed, Malia, Krjalk

		but changed horribly by the	most Chaos gods
		incursion of Chaos or Void

		Gods formed from the 		Wakboth, Pocharngo
		incursion itself

	I think this needs a bit of work.  For example, I don't know
where
	I'd put Nysalor. I've been toying with the idea of having him be
one
	of the few category 4 gods who are not Chaotic. (The Arkati are
now
	on their way to my house...)  And I think there might be another
	god in category 1.

	At any rate, your Glorantha may vary.

	Scott, Baron von Moosehsunchen  (recently inspired so much by
the 
	Moose Turd Pie story that I'm thinking of Gloranthafying it and
	posting it to the list.)


	Scott Haney           scotty_at_olivia.cedar-rapids.ia.us
	"To err is human, to forgive, beyond the scope of the Operating
System"
	End of The Glorantha Digest V5 #235
	***********************************

	WWW at http://rider.wharton.upenn.edu/~loren/rolegame.html

------------------------------

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