Nick says that Sartarite Telmori are
>Definitely cursed. They *have* to transform on Wilddays. Whether this
>works by "activating all the Telmor Rune Magic they know" or by some
>"freebie" power (turning them into the equivalent of a RQ3 werewolf)
>is at present uncertain
I suspect it is as a "freebie" power, (although not necessarily free), otherwise some of the tribe would be running around only partially transformed, since they wouldn't have sacrificed for all the spells - this might also depend on how you see Telmori gaining Telmors transformation spells - Does everyone in the tribe always go for the full set as soon as possible?
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