Given that here's some recipes for getting "permanent" magic weapons. Most of these aren't even abuses of the rules, though none of them would be as common as a simple bladesharp matrix on the sword. 1/ Use 20 pounts of Extension on your Truesword - gives you Truesword for 30 years +, or steal such a sword from someone (he may be anoyed at this). Also worrks quite well with Great Parry to give you a nice sheild. If you don't have 20 points of Extension, Mindlink with some friends and use theirs as well. Can be dispelled though, might be dispelled if the caster(s) die
2/ Bind a bladesharp spell spirit and a power spirit into your sword with conditions, so that speaking a command word will trigger the spell. This gives you the magic when you want it, you should be able to recast the spell three or four times in a single day. Effects can be dispelled but can recast. Shamen could bind such spirits to their fetch instead.
3/ Sorcery give us several ways depending which rules you use:
a/ RQ3 rules: create a damage bonus matrix with duration +10 (or
better, +20 if you can spare the POW). Get a sorceror with 18 free
INT, cast an Intensity 8 duration 20 (or 30) on as many swords, spears,
coins as you can until your GM gets bored. (duration 20 = 24 Gloranthan
years, duration 30 = 24,000 Gl Y). Can be dispelled
Note: Count Julan of the Coders has such an "impossibly long" duration
damage resist on his cloak - unfortunately no-one knows how long the
duration is - it might pop off at an embarrasingly unfortunate time for
Julan.
b/ Sandy's sorcery Rules: Mulispell damage bonus and bless sword, use
the permanency Art to reduce the presence required. Can be dispelled,
caster can drop it, dispelled if caster dies.
c/ As b/ but creative use of the Saints Blessings can increase the
intensity, or make the spell an enchantment (so it can't be dispelled)
and so on.
4/ Saints. Western Saints give Blessings to their followers. One can use them to enhance sorcery spells, but there are several that affect objects directly. Gerlaints Blessing makes the supplicant's sword a permanent flameblade when held in the supllicant's hand for example.
5/ Plunder (I beleive) had a "sword of sharpness" ritual known to Storm God cults, where one could perform a minor Heroquest to swap some POW to give a minor boost to a sword's damage and armour points (+1, +2 as I recall). I think it involved killing an enemy in one blow.
6/ There are any number of one off relics of past empires/gods war/weird western/northern/southern/eastern magic item that you can use - - you could even have a "sword +1" if you wanted to.
7/ HeroQuesting can give you virtually any reward that the GM can think of, including permanently enchanted weapons.
cheers
GRaeme
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Graeme Willoughby
Space & Atmospheric Physics
Imperial College
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