Diceless gaming

From: Brian Tickler <tickler_at_netcom.com>
Date: Fri, 24 Apr 1998 17:45:27 -0700 (PDT)


"Diceless gaming" is also known by another name, it's called
"conversation".

Someone stated that using dice-rolling *removes* free will from the players. Um, it's actually the reverse. "Interactive storytelling" is more open to GM bias and abuse than dice-rolling, doesn't matter how you slice it. The difference between dice-rolling campaigns and
"conversations" is that where dice-rolling tends to encourage abuse by
power gamers and rules lawyers, diceless gaming tends to encourage abuse by bombastic loudmouths and social bulldozers.

Just my experience, YMMV.

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